Un scénario pour 4 joueurs pioché sur le forum
Basic Idea: A four player scenario, players are paired into teams. One team should be composed of factions that fit the more honorable side. The other can be of any that fit, though should be more dishonorable in nature. The game would be 200 points, and 4'x4' play area.
For the basic plot, two feuding clans have agreed to a meeting between emissaries at an inn in inside a small village in neutral territory. The terrain should be a small village in the center with a road passing from one end of the table to the other. There should be denser foliage along the sides that lightens up closer to the village.
The "Honorable" buntai start on each end of the road. Each of the honorable Buntai gain an additional unit, a Courtier, at no cost, but may select additional ones with their points, they may not select Ronin or Ninja
Each of the dishonorable Buntai deploy on opposing edges of the other direction. Dishonorable Buntai may hire an additional Ninja, but no models may start within 6" of the village, or on the road. They may not enter the village until the Courtiers are inside it.
Honorable/Dishonorable mere denote sides for the scenario.
The Honorable side's main goal is to get their Courtier(s) to the Inn, once inside they begin to roll off, each time an honorable player begins their turn with a Courtier inside the inn, they roll a d6 (-1 for each additional Courtier inside, and -1 for each turn they have rolled before), until one of them achieve a 1 (or less). At that point they win, and the player who achieved the roll gains an 3 VP with the other Honorable one gaining 1 VP. They must then get the courtier back off their starting side of the board gaining 1vp per Courtier who exits alive. If all Courtiers on one side are slain, the other side may still achieve VP by exiting their Courtiers off the board
The Dishonorable side must kill all of the Courtiers of a side they determine and pick up the Letters the Courtiers have.
Courtier
Type: Samurai - Rank: special - Points: 20
CP: 2 - Initiative: 3 - Fight: 2 - Shoot: 0 - Armor: none
Equipment: Katana & Wakizashi, Letters
Abilities: Commander, Emissary, Intuition
New Ability
Emissary: Models with this ability :
- may select one other model in the Buntai of rank 3 or higher, their Rank equals that of the selected model and the selected model gains the Yojimbo ability linked to the character with this ability. If this character suffers a critical wound before the selected model does, the player controlling them loses one victory point.
- can’t initiate a fight, and must be attacked first. They may, however, continue a fight if involved in one.
Additional Sides: It's possible to increase the sides, adding a local Honorable force who start in the village who has been tasked to aid in the talks, and adding dissident Peasants/Bandits who oppose them (Rather than aiming for the Courtiers, they get victory points for taking out the ranking samurai, who have to reduce the Bandits/Peasants forces by at least a 3rd). Not sure how that would work with it though.