| Association la G.U.I.L.D Gradignan Univers Imaginaires et LuDiques |
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| Campagne Battle de la GUILD, questions/remarques | |
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oliv' Membre du Consortium
Nombre de messages : 2932 Date d'inscription : 07/03/2011
| Sujet: Campagne Battle de la GUILD, questions/remarques 22.04.13 23:42 | |
| Ici vos questions, remarques,... |
| | | Karman Membre Actif
Nombre de messages : 1092 Date d'inscription : 07/03/2011
| Sujet: Re: Campagne Battle de la GUILD, questions/remarques 23.04.13 0:27 | |
| Ola C'est quoi le format ETC ?..............DTC je connais mais pas ETC K |
| | | oliv' Membre du Consortium
Nombre de messages : 2932 Date d'inscription : 07/03/2011
| Sujet: Re: Campagne Battle de la GUILD, questions/remarques 23.04.13 9:00 | |
| Je te copie colle les infos
Draft 2.1: Changes in red and things removed are just removed to make it easier to read.
Rules changes: Two characters per unit (owner's choice) will get "look out sir" versus the following spells that automatically kill models or automatically remove an entire regiment: Dwellers Below, Final Transmutation, Dreaded 13th. Normal requirements for lookout sir apply.
I. General Restrictions: No Special or Named Characters. Army used can be any of the currently published GW Army books. Forge World based army lists & units may not be used on the event, except for Chaos Dwarves. An army may have up to 4 war machines and shooting template weapons. Warmachines that use a template count as a single choice in this regard. All template weapons (from magic items, abilities, etc.) count, except for spells. Bolt thr. count as ½ a war machine(round up).
All BSBs can take all the Equipment, their unit type has acces to as if they weren't BSBs.
Army sizes, additional power dice/dispel dice and VP reduction are represented as follows: Army (Point size, additionl power dice/dispel dice, VP reduction, if any (excluding bonus points for banners, general, etc.))
Unit sizes are limited as follows: Units cannot be more than 40 models nor 450 points (including all command, upgrades, magic items/banners). This restriction applies during the creation of the roster - unit size/cost may be increased during the game (for example - by joining characters to the unit). This restriction does not apply to characters.
Magic Restrictions: No duplicate non-signature spells(not including bound spells) and max 2 Spirit Leech (Signature spells are spells you can swap other spells to) - Apart from Winds of magic, an army may only use 2 power dice/DD per magic phase. After an army generates the limit all the other extra dice are discarded. This includes channeled power dice/dispel dice. - Player can use maximum 5 power dice to cast a spell. For spells from Lore of Death/Lore of Shadow/Lore of Hashut this max is lowered to 4 power dice. - An army may use up to 12 power dice during each phase. - You may have units/abilities that actually would generate more than 2 extra dice, but any excess dice are lost - Some magic items/abilities count as generating dice toward this limit. - “Count as” items/abilities may never exceed a cumulative 2 power dice/dispel dice per phase. This means that player who already spent his limit power dice limit, cant take more items which “count as adding power dice” or add power dice from channeling during game (same for dispel dice). - All modifiers are applied from the army list and will not change during the game.
Detailed description Apart from Winds of magic, an army may only use 2 power dice/dispel dice per magic phase (unless army restrictions specify otherwise). After an army generates the limit all the other extra dice are discarded. This includes channeled power dice/dispel dice.
If a dice is stolen from the opponent’s pool, but your army has already generated two extra dice, the dice is removed from the opponent’s pool and then discarded.
Some special items and abilities DECREASE the limit of power or dispel dice you can add to the pool. We refer to those as “count as” items. What this means is that, if your roster includes one “counts as 1 Power Dice (PD)” item, your army can only add 1 power dice (instead of the usual 2 dice) to the pool in each of your own magic phases of the entire game (regardless of whether the item is destroyed or used up). Please note that you cannot have a combination of items that would decrease the limit of extra power or dispel dice to below zero.
Item restrictions: - Any item that auto-dispels a spell counts as generating 1 dispel dice each magic phase. - Folding Fortress is not allowed
Bretonnia (2400p) Dispel Scroll/The Silver Mirror, max 1
Beastmen (2650p, +1 Power Dice, -10%) Tuskgor Chariots, Ungor Raiders 0-4 each A unit cap of 50 models per unit and point cap on units 550 instead of 450 pts.
Chaos Dwarfs (2400p) Hellcannon, Iron daemon are each 0-1 Hobgoblin Khan 0-3 Chalice or Sorcerer Prophet. Chalice of darkness counts as 2 power dice Iron daemon, K'daii destroyer, Second taur'ruk, count as war machines Magma Cannon/Hellcannon/Dreadquake Mortar/Prophet with Lore of Death/Hashut, max 3 in total Crown of Command on mage/K'daii Destroyer, max 1 in total
Dark Elves (2400p) Max. 35 repeater Crossbows (excluding chariots & characters) in the army Harpies 0-2 Dark riders 0-3 Flying characters 0-2 Shades max 20 models Pendant cannot be worn by a Dreadlord or models with Crown of command Pendant of Khaeleth/Crown of command/Cauldron of Blood/Hydra max 2 in total Sacrificial dagger/mage lord, max 2 in total Assassins/Rending stars max 4 in total
Daemons of Chaos (2400p,+1 Dispel Dice) Skull cannon 0-1 Flyers max 4 in total The Rock of Inevitability cannot be taken
Dwarfs (2400, +2 Dispel Dice) Max 45 Quarrelers/Thunderers in total Grudge Throwers are a 0-2 choice Gyrocopter doesn't count for max 5 war machine/template Can have 5 war wachines, anvil counts as 2
Empire (2400p) Max 45 handgunners/crossbowmen in total Knightly orders 0-3 Demigryphs max 10 models Cannon/Steam tank max 3 in total Cannon/Steam tank/Demigryph unit, max 4 in total Crown of Command/Steamtank, max 1 in total
High Elves (2500p,+1 Power Dice) Vortex Shard counts as +1 dispel dice Book of Hoeth counts as 3 power dice and 2 dispel dice Banner of the World Dragon counts as +1 dispel dice
Lizardmen (2400p) Jungle swarm, Skinks <20, Skinks skirmish 0-3 each Salamanders are a 0-1 Scar-Veterans on coldone 0-2 Cogitations counts as +2 dispel dice Cupped hands of the Old Ones +2 power dice Scroll/Cube of darkness/1 or more slanns, max 2 in total Death lore/bane head/feedback scroll/Cupped hands of the Old Ones, max 1 in total. Crown of Comand/Standard of Discipline/Focused Rumination/Higher State of Consciusness/1 or more slanns, max 2 in total Skinks <20/Skink skirmirshers/Jungle swarms/Chameleon skinks/Terradons/Salamanders/Razordons/Slann, units are max 9 in total
Ogre Kingdoms (2400p) Max 15 Leadbelchers/maneaters with pistols in total Gnoblars < 20 0-3 Dispell scroll/Hell heart, max 1 in total Hell heart/Rune Maw Banner count as 1 dispel dice each Iron Blaster/Crown of Command, max 1 in total Slaugther master/Iron blaster/Standard of Discipline, max 2 in total Max 8 Mournfang models
Orcs&Goblins (2600p) Night Goblin Shamans mushroom dice do not count as power dice in regard to the power dice limit Maximum model cap is 60 models per unit Fanatics/Manglers max 9
Skaven (2400p) Slaves/Rat Swarms are 0-3 each Rat Packs <20 0-2 Hellpit Abomination, Warp-Lightning Cannon, Doomwheel 0-1 each Gutter runners are limited to 2 units & max 20 models in total Engineers are a 0-3 choice Screaming Bell/Second Grey Seer/Power scroll, max 1 in total. Hellpit Abomination/Screaming Bell/2nd Assassin, max 2 in total Doom Rocket/Brass Orb/Storm Banner max 2 in total
Tomb Kings (2600p, +1 Power Dice, -10%) Neferra's Scrolls of Mighty Incantations counts as 2 power dice and 2 dispel dice Hierotitan is worth 1 power dice so long as it's alive Skeleton Horsemen, Skeleton Horse archers, Chariots units are 0-3 each Warsphinx/Necrosphinx max 3 in total
Vampire Counts (2400p) Zombies, Dire Wolfs units are 0-3 each Flying units 0-4 Vargheists max 8 models Ethereal units 0-3, and max 2 of same kind/characters Terrorgheist 0-1 Howls/shrieks max 2 in total Red Fury/Quick Blood/Terrorgheist/Necromancer Lord/Vampire Lord, max 3 in total Max 15 mounted characters and black knights combined Master of Black Arts/Blasphemous Tome upgrade are 1pd each
Warriors of Chaos (2400p) Warriors of Chaos (2400p) Core Chaos chariots, Marauder Horsemen, Warhounds are each 0-3 Hell Cannon 0-1 Model with 3+ ward cannot have Crown of Command Talisman of Preservation/Armour of Destiny/Third eye of Tzeentch, max 1 on same model A Daemon Prince model can have max 4 of Scaly skin/Soul feeder/Chaos armour/Mark of Nurgle/Fly/Lvl1-2/Lvl3-4 Flyers 0-4, models with the regenerating flesh upgrade count as 2 Flyers with Breath weapons count as 2 templates
Wood Elves (2600p, -10%) Max 70 glade guard Max 5 Glade guard units Glade Riders, Scouts units are 0-3 each |
| | | drong Membre Actif
Nombre de messages : 1069 Localisation : Caudéran Date d'inscription : 04/07/2012
| Sujet: Re: Campagne Battle de la GUILD, questions/remarques 23.04.13 9:32 | |
| Question en ETC certaines armées ont droit à des points en plus (et oh hasard !! notamment les O&G ) on a droit à un petit capital en plus ou pas dans la campagne ? :o]
Pour jouer en 2000, disons +75 points quand le règlement ETC ajoute 100 et 150 si il ajoute 200 ? (la valeur proportionnelle est 83.33 mais 75 c'est bien) |
| | | oliv' Membre du Consortium
Nombre de messages : 2932 Date d'inscription : 07/03/2011
| Sujet: Re: Campagne Battle de la GUILD, questions/remarques 23.04.13 9:44 | |
| Ca marche j'edite le reglement |
| | | Phyrax Membre Actif
Nombre de messages : 783 Age : 45 Localisation : Le Haillan Date d'inscription : 10/03/2011
| Sujet: Re: Campagne Battle de la GUILD, questions/remarques 23.04.13 15:09 | |
| Ok donc 2000 pts en format ETC. Merci pour toutes ces précisions Oliv !
On commence ce jeudi ? |
| | | Phyrax Membre Actif
Nombre de messages : 783 Age : 45 Localisation : Le Haillan Date d'inscription : 10/03/2011
| Sujet: Re: Campagne Battle de la GUILD, questions/remarques 23.04.13 15:33 | |
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| | | oliv' Membre du Consortium
Nombre de messages : 2932 Date d'inscription : 07/03/2011
| Sujet: Re: Campagne Battle de la GUILD, questions/remarques 23.04.13 16:17 | |
| Non j'ai pas precise pas Full peint obligatoire, Mais on évite les proxy |
| | | Karman Membre Actif
Nombre de messages : 1092 Date d'inscription : 07/03/2011
| Sujet: Re: Campagne Battle de la GUILD, questions/remarques 23.04.13 17:30 | |
| - oliv' a écrit:
- Non j'ai pas precise pas Full peint obligatoire,
Mais on évite les proxy WTF !!! pas full peint !!!! Je ne sais si mes yeux supporterons le metal/plastique nu ...........au pire j’amènerais mes gouaches Sinon le proxy "dans l'esprit" ça peut être sympas ...........tu vois l'esprit pô verte par exemple est très tolérante en terme de contrefaçon, récup et autres bidouillages A l'occasion je jouerais mes trucs contre toi histoire que tu puisse voir ça K |
| | | oliv' Membre du Consortium
Nombre de messages : 2932 Date d'inscription : 07/03/2011
| Sujet: Re: Campagne Battle de la GUILD, questions/remarques 23.04.13 17:47 | |
| Le proxy "dans l'esprit" j'ai rien contre surtout en orques et gob! Apres vous voyez avec votre adversaire du soir c'est le plus simple, C'est un campagne cool sans se prendre la tête, La campagne est la pour fédérer un petit groupe de joueurs et se faire une petite compet' entre nous, rien de plus |
| | | Karman Membre Actif
Nombre de messages : 1092 Date d'inscription : 07/03/2011
| Sujet: Re: Campagne Battle de la GUILD, questions/remarques 23.04.13 21:28 | |
| - oliv' a écrit:
- Le proxy "dans l'esprit" j'ai rien contre surtout en orques et gob!
Apres vous voyez avec votre adversaire du soir c'est le plus simple, C'est un campagne cool sans se prendre la tête, La campagne est la pour fédérer un petit groupe de joueurs et se faire une petite compet' entre nous, rien de plus Je savais que t' allais répondre ça !! K |
| | | Lokieris Membre Actif
Nombre de messages : 2747 Localisation : Biscarrosse Date d'inscription : 02/11/2011
| Sujet: Re: Campagne Battle de la GUILD, questions/remarques 04.05.13 17:56 | |
| Suite aux discussions du jeudi , si RedEyes souhaitent faire la campagne je me propose comme paire dans cette inscription je joue Elfes noirs débutants^^ |
| | | the_red_eye Membre du Consortium
Nombre de messages : 3541 Date d'inscription : 08/03/2009
| Sujet: Re: Campagne Battle de la GUILD, questions/remarques 04.05.13 21:34 | |
| Partant, armée peau verte vintage |
| | | oliv' Membre du Consortium
Nombre de messages : 2932 Date d'inscription : 07/03/2011
| Sujet: Re: Campagne Battle de la GUILD, questions/remarques 04.05.13 21:45 | |
| Ca marche les gars je vous inscris, Je rapelle pour 1ere partie chacun joue contre qui veut, Apres j'apparierai, |
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